*Well…not really but it nets you a bonus skull
Cute little game we have here….especially the spring traps, which are hilarious. I have to agree with the criticisms of the weapons though; they lack desperately needed visual oomph. Considering the sheer number of traps that can be unlocked, perhaps things will improve in later levels but I won’t be too optimistic, given the very dreary set designs. Tower defence games (and all their variants) tend to live or die by a combination of comedy value, gimmicky flash and consistent rulesets with distinct deployable weaponry. The humour seems to be of the douchebaggery variant, and the middle is suspect, so this game really needs the third factor to deliver in spades to keep attention spans.
Come to think of it, I think games of this genre tend to suffer a lot of they drop down to a third person perspective camera view instead of an isometric or top down approach. One might tolerate and even indulge in a lot of crude animation if you have a god’s eye figuratively speaking. Once it’s all close and personal, the stakes for whizzes and bangs tend to be upped substantially. If you take away the tea-sipping abstract pleasure of seeing little lemmings go poof, you need more visceral stuff to plug the gap. In a matter of speaking.