Tag: Elder Scrolls
Pic of the Day – Oblivion
Skyrim: Dawnguard Trailer
Well, the official trailer is here and from what we can tell: expanded vampire gameplay, crossbows (first time in an Elder Scrolls game officially since Morrowind!) and DAT SKELETAL HORSE. There’s a whole bunch of stuff from the Skyrim Game Jam that is getting included in this DLC and TAKE MY DAMN MONEY ALREADY BETHESDA SOFTWORKS.
I’m such a sucker.
Oh, and for the Xbox fanbois, you can take your 30 days exclusivity. I’ll take the moddability and superior graphics on my PC any day.
Skyrim Watch, Part 4
Well, first DLC has been announced, Dawnguard. This picture is all you get, by the way. Come on, Bethesda, not even a little screen captured tease?
Gotta admit, nice picture.
Skyrim Game Jam
I don’t know about you, but I really want that Mud Crab DLC.
In all seriousness though, some of the stuff should have been in the game at release. Like mounted combat? Probably one of the top items on Oblivion veterans’ wishlists. Spears, missing since Morrowind. That improved water shader.
That said though, just package the best of that shit up as a DLC and I’ll be first in line, like the hopeless Elder Scrolls fanboi I am.
Still waiting for the Skyrim Creation Kit?
Update: SkyEdit has not been updated since early 2012. I wouldn’t recommend it over the official Creation Kit now.
It’s almost the end of January and still no sign of the Creation Kit (maybe the 31st). For users who must start modding, the unofficial alternative SkyEdit is your answer. Still in the early development stages, but 0.05 has been pretty stable for me.
Skyrim Creation Kit Close To Release! Plus Patch 1.4
Looks like it’ll be ready soon according to a new blog post.
Actually, what’s more exciting is the 1.4 update. Two things jump out:
- Improved compiler optimization settings (PC)
- Long term play optimizations for memory and performance (PS3)
Can it be? Will TESVAL and SkyBoost be made obsolete? I certainly hope so! And credit to BethSoft for paying attention to the modding community and correcting (thus implicitly admitting to) their mistakes.
As for the PS3 fix, well, good for my long-suffering PS3 Skyrim brethren, but it should never have been a problem in the first place in that there’s only One True Way™ to play the game: on a PC, modded out.
Also, quest fixes, finally.
Skyrim: The Pre-Creation Kit Mods Guide
The Elder Scrolls games are the most user moddable PC games series since the release of Morrowind largely thanks to the excellent editors as well as the by now well documented file formats. Admittedly, they usually need to be since there are bugs as well as other game play issues even after the final patches.
Even though the Skyrim editor (Creation Kit) has not been released publicly, there are already numerous mods available. Most of them are texture mods which do not require the Creation Kit, but there is already a significant number of modders using third party tools to produce mod files.
With the imminent release of the Creation Kit (some time in January 2012), I thought I’d just list some of the mods I have been using.
First off, you’ll probably want the main stays of any serious PC Elder Scrolls player, Nexus Mod Manager (NMM), Wrye Bash and BOSS. NMM is meant to be the successor of OBMM, is closely integrated with the Nexus Network and can manage Obivion, Skyrim, Fallout 3 and Fallout: New Vegas. I prefer the UI of OBMM, but the integration with the Nexus Network is excellent. Wrye Bash is a complex tool, but is well worth learning and will be essential when juggling any significant number of mods. BOSS manages your load order automatically.
Script Extenders
You’ll want SKSE. As of now, it is used by very few mods, but I wouldn’t bet against it being as essential for Skyrim as OBSE was for Oblivion.
There’s a “competitor” to SKSE in the form of Script Dragon. Personally, I’m not using any mods that require Script Dragon yet, but from all accounts SKSE and Script Dragon co-exists fine.
Performance
Basically, modder Arisu discovered that the Skyrim executable is compiled without certain optimisation flags set. He then created a SKSE plugin proof of concept that replaces some of the inefficient code with handcrafted SSE2 calls. It has been released as the TESV Acceleration Layer. Alexander Blade (author of Script Dragon) took the concept and expanded upon it, releasing the result as SkyBoost (doesn’t require SKSE).
Personally, I’m using SkyBoost as I’m getting just that bit more FPS out of it, but some have reported that the TESVAL runs at a lower FPS but smoother. Probably a good idea to try both to see which works for you. It’ll probably be most useful to users who have beefy GPUs and decent CPUs. If your GPU sits on the lower end, these probably won’t be that useful to you, as you’ll probably not be CPU bound.
On a side note, what the hell, Bethesda? According to Alexander, “Beth have no interest in boosting pc version of Skyrim”. For fuck’s sake, what’s up with that?
Edit (January 21, 2012): Seems Bethesda will be using proper compiler settings for patch 1.4. Hopefully that will obsolete TESVAL and SkyBoost.
UI
You’ll want SkyUI. Goes some way to de-nerf that terrible consolitis interface. This mod shouldn’t even be necessary (did the play testers spend any time on the game with keyboard and mouse?) but the SkyUI team is doing some great stuff so far.
Textures
Texture replacer mods were the first type of mods to arrive in force as they did not require the Creation Kit. Some of the ones I use:
- Bellyache’s Animal and Creature Pack
- Enhanced Blood Textures
- Enhanced Night Skyrim
- Improved NPC Clothing
- Realistic Smoke and Embers
- Realistic Water Textures
- Weapon Retexture Project
- Xenius Character Enhancement
The 4GB Skyrim tool used to be essential for texture mods, but since BethSoft enabled LAA by default it has been redundant. In any case, for optimal experience you should have more than 4 GB of RAM, and running a 64-bit OS.
New Weapons
One of my priorities when selecting mods is lore friendliness (no Buster Swords in my Elder Scrolls!). Two lore friendly but very high quality weapons mods are JaySuS Swords and Weapons of the Third Era. Both are highly recommended.
Trinkets, odds and ends, that sort of thing
Stuff that don’t fit in anywhere else:
A Quality World Map – With Roads
Skyrim Watch, Part 3
So it turns out Skyrim will feature same sex marriages for your character. Beth’s VP of marketing Pete Hines confirmed it in a tweet.
More choices = better in a Role Playing Game, I say, as long as it wasn’t implemented at the expense of some other aspect of game play. Going by what we know and seen so far though, any fear of that is likely unfounded.
At least, it won’t be anything like that abominable sequel of an RPG, Age of Dragons 2 or something…
Skyrim Watch, Part 2
Lots of new information available since my last post about Skyrim, but it is only at Quakecon that we got actual live gameplay footage.
What I got from this video:
- The draw distances are amazing. No more trees and structures popping up out of nowhere.
- At the same time, great detailing on the little things like logs, small plants.
- The spell effects look good, which fixes one of my pet peeves from Oblivion. I wonder how moddable they are. Hopefully Bethesda is including OBSE-esque hooks for extra scriptability.
- While the one weapon or spell per hand mechanic looks like it’ll add whole new dimensions to game play (it looks like a super-charged version of what we got in BioShock), it looks like parrying with weapons is off the table, perhaps in the interest of game balance.
- The areas demoed are the same as in the previously released game play trailer. Would have preferred to see something new.
- Obnoxious audience is obnoxious.
The Collector’s Edition was also announced at QuakeCon. I’m sorry, but while I am a huge fan of the Elder Scrolls series, USD150 for a PVC sculpture, a making of DVD and an art book is just a rip off.
Edit: the video was taken off. Will be updating the post once a better version is available.